import pygame

class AudioManager():
	def __init__(self):
		pygame.mixer.init()
		self.hit = pygame.mixer.Sound("resources/audio/explode.wav")
		self.enemy = pygame.mixer.Sound("resources/audio/enemy.wav")
		self.shoot = pygame.mixer.Sound("resources/audio/shoot.wav")
		self.hit.set_volume(0.05)
		self.enemy.set_volume(0.05)
		self.shoot.set_volume(0.05)
		pygame.mixer.music.load("resources/audio/moonlight.wav")
		pygame.mixer.music.play(-1,0.0)
		pygame.mixer.music.set_volume(0.25)